Monday, March 19, 2012

Making sense

Today's effort was two fold:
  1. Moved functions which should execute only onee per thread into their own class; function such as the ones to get current time (we don't want different objects on screen to think the time is different, even by millisecond) - it can only lead to confusion
  2. Added 'bullets'.  As the main object moves, by clicking anywhere else on screen fires off a bullet.
No picture today, but making an effort to have it checked in, as now the project is getting more complex.

Sunday, March 18, 2012

Getting it moving.

Added ability to move object around on android, it required a lot more effort than I expected, but works pretty well now.  Next stop is to add menus, and make everything configurable - start with the size of the box.  Following step is to think through the actual game, and the following step is to implement it.

Tuesday, March 6, 2012

Android app on Pandigital

Something that works in emulator, may not work on the real machine.
It took a while to get it to work on my Pandigital.  One challenge was to recompile the program with a lower version of SDK.  The other challenge - not solved, is to stop it from freezing up.

The issue of freezing up is a bit irrelevant, I never meant to run the process on the real machine.

But the major task of developing something, and have it work on a physical device is a good accomplishment.

Thursday, March 1, 2012

Collision Detection on Android

Finished, hopefully, a test program for my colision  - very simple one - detection.

Here's a screen shot:
The screen shot has yellow spots for unmarked spaces. The grey rectangle is a shape.  And the green/red rectangle is another shape. The red square is where green rectangle intersects with grey rectangle.